End of Abyss Logbook: 100% Completion Guide (All 107 Entries)
Complete End of Abyss logbook guide: all 42 creatures, 51 notes, 8 Data Shards, and 6 codes — with the scan mechanics, NPC catch-up spots, and trophies.
The Logbook is End of Abyss’s completion ledger — 107 entries in four sections scanned, read, or picked up across the facility. Five trophies hang off it, and nothing is permanently missable: bosses log themselves when killed, and even the NPCs have post-game catch-up spots.

How scanning works
Activate the scanner, target the entry, and hold until the bar fills — that’s one entry. Four rules that shape the hunt:
- Creatures scan from live specimens — most spawn in many places, so the locations below are just guaranteed sightings.
- Notes are physical documents lying in the world; Data Shards have their own hunt (all 8 shard locations).
- Codes are only visible while scanning — invisible to the naked eye (cheat codes guide).
- Trophies: Zoologist (all creatures), Archivist (all notes), Cryptographer (all codes), Defragmented (all shards), and Completionist (scan everything). Bosses and NPCs count toward Zoologist.
The 42 creatures
Twenty-five monsters, four security machines, and four NPCs — the nine boss entries log themselves on defeat, for 42 total. The notable and easy-to-miss entries:
| Creature | Where | Note |
|---|---|---|
| Infected Worker | Habitation F1 | First catalog entry |
| Husk | Factory East F2 | — |
| Merged Husks / Husk Brute / Latcher / Parasitic Flea | Habitation F1 | Four entries in one sweep |
| Leechworm / Leechgut / Lurker | Waterworks B3 | Lurker must be shot before it can be scanned |
| Spitter / Corroder / Burster / Armored Mass / Glowtick | Containment F1–F2 / B1 | Radiation-zone family |
| Flea Vessel / Chest Hugger / Swarmer / Swarmer Hive / Hive Carrier | Ventilation F2–F3 | Hive family — scan the hive itself |
| Infected Patient / Infected Doctor / Head Crawler | Infirmary F1 | Optional area — see Morgue Dweller |
| Infected Reactor Worker | Reactor B3 | — |
| Unformed Specimen A / B | Lower Levels F1 | — |
| Security Turret / Pod Type-A / Type-B / Type-C | Maintenance F1, Factory West F1, Lower Levels B4 | Turret and Type-B both sit in Maintenance |
| Captain | NPC — final boss arena, upper-right corner | Scannable during the fight if missed |
| Soldier C-12 | NPC — Comms F1, room right of the F2 lift | Post-game catch-up spot |
| Soldier O-14 | NPC corpse — Outer Sector B2 | On the Support Gun route |
| Soldier E-19 | NPC corpse — room before the final boss | Story-adjacent |
The nine boss entries (Husk Cluster through Fractured Being) fill themselves — strategy for each in all bosses.
All 51 notes
Sorted by zone — grab them on the shuttle sweep. Entries needing a keycard or tool are flagged.
| Zone | Notes |
|---|---|
| Outer Sector B2 | Cholmite Infestation · Incoherent Note (charge the floor outside Maintenance’s south safe room) |
| Habitation F1–F4 | New Orders · Worker B-4212 (Janitor Key) · Worker B-5256 (Block B Keycard) · Worker A-1431 ×2, Worker A-1919 (Block A Keycard) |
| Infirmary F1–B1 | X-Ray, Medical Examiner Note, Medical Journal, Autopsy Results (Restricted Access Keycard; Medical Examiner needs a blown wall) |
| Factory East F2–F3 | Maintenance Log 45-D · New Security Rifles |
| Factory West F2–F4 | Floor Integrity · Important Worker Notice · Incident Report 252-B · Meeting Notes (F4 lift — Executive Level Access) |
| Maintenance F1 | Incident Report 143-A (charge the floor, drop down) |
| Ventilation F1–F3 | Service Log 71-L-01 · 71-L-02 · Emergency Service Order |
| Reactor F1–B3 | No Entry · Reactor Safety Notice · Reactor System Status · Security System Diagnosis (Service Access Card) · Scribbled Note (grapple the ladder) |
| Waterworks B2–B3 | Pump System Operations Manual · Waterworks Accident Report · Disgruntled Note (stairs at sewers’ end) |
| Containment F2–F3, B1 | Temporary Repairs Notice · Glowing Bugs · Grappling Hook Blueprint · Where Are These Bugs Coming From?! · Radiation Levels Report · Unauthorized Absence (charge the wall) · Worker B-2879, Scratched Note (B1) |
| Lower Levels F1–F2 | R&D Report R-31 · Specimen 01 S-01 & S-05 · Prototype PD-09, Safe Access Record (trap door) · Scientist S-2476 · Experimental Module (Level 2) · Scientist Note & I’m Getting Out of Here (Level 3) |
| Lower Levels B2–B4 | Mainframe Report (B3) · Server Worker Note, Prototype TP-02 (B2 lift — burn the growth on the switch) · Where Is Everyone (B4 tunnels) |
Route it once
The clean sweep: finish the story, then run a shuttle loop — Outer Sector (Support Gun route) → Habitation → Comms → Factory East/West → Maintenance → Ventilation → Reactor → Waterworks → Containment → Infirmary → Lower Levels — scanner out the whole way. Every remaining entry lands in that single pass alongside the data shards and cheat codes. Map context for the loop: areas guide.
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