End of Abyss Beginner Guide: 9 Things to Know Before You Descend
End of Abyss beginner guide: 9 things to know before you descend — combat basics, scanner habits, scarce ammo, save pods, and upgrades before the Oct 1 launch.
End of Abyss arrives October 1, 2026, and it will not hold your hand. This guide covers the nine things that most shape a first descent: what the game actually is, how its combat and scanner work, where its resources run dry, and how tough it really is. Everything here is verified from pre-launch press and hands-on coverage — anything not public yet is flagged as such, and we’ll verify it at launch.
What kind of game is End of Abyss?
It is an atmospheric top-down 3D twin-stick shooter Metroidvania with sci-fi survival horror pacing, developed by Section 9 Interactive and published by Epic Games Publishing. The Malmö studio is staffed by the team behind Little Nightmares I and II at Tarsier, and the DNA shows: you play Cel, a young combat technician descending an underground facility that a parasitic entity has overtaken. The camera sits at a slightly tilted overhead angle, and the developers use that view as a horror tool — industrial metal, concrete, pipes, and sewers, all threaded with organic infestation. Cited inspirations include Alien, The Thing, Akira, Ghost in the Shell (the origin of the studio’s name), classic Metroid and Zelda, and Metal Gear Solid. It is a $29.99 single-player game — the platforms guide covers the PS5, Xbox Series X|S, and PC (Epic Games Store, no Steam) details, and Cel’s story collects what is known about the plot.
How does combat actually work?
Left stick moves, right stick aims a full 360 degrees, RT fires, and LT dodge-rolls — tight, responsive, and punishing. IGN’s hands-on verdict was blunt: the combat is “absolutely no joke.” The pulse pistol is the only weapon with unlimited ammunition; everything else in the kit runs dry. Read the full combat guide before launch day — the dodge-roll matters more than any gun.
When should you use the scanner?
Constantly — treat scanning as a habit, not a menu option. The scanner is a dual-mode gadget swapped with the d-pad: sweep walls to reveal weaknesses and hidden spaces, sweep enemies for behavioral and tactical data. It also auto-tags locked doors on your map and hands you hints when you are stuck. In a game that hides its routes and punishes unprepared fights, the scanner is the single best survival tool you carry. The scanner guide breaks down both modes.
How scarce is ammo, really?
Scarce everywhere except the pulse pistol. The pistol’s clip recharges, so you always have a baseline weapon. Shotgun shells are hard to come by and grenades are very limited, so treat both as problem-solving tools rather than routine firepower — shells and grenades spent on trash are shells and grenades you will not have when something big rounds the corner.
How do healing and death work?
Healing has limited uses and recharges at save pods; death respawns you nearby while the world remembers your progress. Doors you opened stay open and scans stay scanned — but monsters come back. Two practical takeaways: retreating to a save pod is a legitimate strategy when your heals are spent, and the progress you carve out survives your death, so a risky push is never entirely wasted.
How do crafting and upgrades gate progress?
Materials gathered from the environment and from enemies are spent at stations for ammo, gear, and permanent upgrades — and new equipment opens sealed areas. That is the Metroidvania loop: explore, collect, craft, then return to the doors you could not open. Destructible walls breached with explosive charges, shortcuts, and backtracking are all part of the traversal grammar. Keep track of what you have unlocked with the map guide.
Which enemies should worry you most?
The roster is varied and mostly unnamed — but the splitters are the ones that punish sloppy shooting. Pre-launch coverage has confirmed zombie-like grabbers, mutated humans, dog-like creatures, bipedal monstrosities with organic growths for heads, a skittering spider-like creature, and robots. Most important: some enemies split into multiple threats when damaged, and the scanner warns you which ones. Bosses with distinct looks and behaviors are in — including a giant centipede-like monstrosity that coils around and squeezes you in a round arena — but official boss names have not been announced. We will catalog every confirmed fight in the all bosses directory.
How hard is it, honestly?
Tough but fair, consistently. IGN called the game “tough-as-nails”; GameSpot’s headline was “Fantastic (And Hard)”. Previewers agree the difficulty comes from enemy pressure and resource scarcity, not cheap shots — attacks are readable, and the dodge-roll always works when you time it. The difficulty guide sets expectations in full.
What should you read before launch day?
The fundamentals first, then the systems. Our suggested pre-launch reading order:
- Platforms and availability — consoles, the PC storefront situation, and price.
- Pre-order guide — what to know before buying.
- Combat guide — controls, weapons, and dodge-roll discipline.
- Scanner guide — the gadget you will use more than any weapon.
- How long to beat — pacing and completion expectations.
- Weapons overview — the confirmed arsenal in one place.
A few things are not public yet — melee tool details, official enemy and boss names, and the full upgrade tree. None of that is guesswork territory: we will verify all of it at launch on October 1, 2026.
Related Articles
End of Abyss Bosses: Every Confirmed Boss Before Launch
No official End of Abyss boss list exists yet. Here is every boss confirmed before launch, from the centipede-class monstrosity to Game Informer's reveal.
Last updated Sep 21
Is End of Abyss Hard? Difficulty, Explained
Yes, End of Abyss is hard. IGN calls it tough-as-nails and CGM calls it tough but fair. Here is why it punishes you and which tools keep it beatable.
Last updated Sep 21
End of Abyss Endings: What We Know Before Launch
No ending count or ending details for End of Abyss are public before launch. Here is what the story premise implies and what this page will track on day one.
Last updated Sep 21
Was this helpful?
Thanks for the feedback!