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How Long Is End of Abyss? Playtime Explained

No official End of Abyss playtime exists yet. The 2025 press demo was about 10% of the game, and the devs say playtime varies widely. Here is the honest picture.

9/21/2026 End of Abyss Wiki Team Last updated: 9/21/2026 4 min read
How Long Is End of Abyss? Playtime Explained

How long is End of Abyss?

There is no official playtime number, and this page will not invent one. End of Abyss launches October 1, 2026, and neither developer Section 9 Interactive nor publisher Epic Games Publishing has published a main-story or completionist hour estimate. HowLongToBeat has no data for the game either — aggregated player times only start existing once players actually have the game.

Any specific hours you see cited anywhere before launch are guesses. When real numbers exist, this page gets updated with them.

Did the developers give any length hints?

Only one, and it is a wide band rather than a number: playtime “varies widely.” In coverage around the 2025 hands-on, the developers said completion time varies widely depending on whether a player rushes from objective to objective or stops to explore. That is a statement about structure, not hours — End of Abyss is a Metroidvania, and the genre’s whole promise is that the map opens at the pace you push it.

How much of the game did the press demo cover?

The 2025 press demo represented roughly 10% of the game. The build shown at Summer Game Fest 2025 covered about a tenth of the full game — and even that was press-only; there has never been a public demo or beta. What that tells us: the finished game is roughly ten times the ground that preview build covered. What it does not tell us: how long any of that ground takes. Ten percent of an unknown total is still an unknown, which is exactly why we refuse to multiply it into hours.

Can you play a demo to judge the pace yourself?

No — there is no public demo and no beta on any platform. Every hands-on opportunity so far has been press-only, at Summer Game Fest sessions in 2025 and 2026. Until October 1, the only people who know how fast this game moves are the people who made it and the press who covered it. The first honest pace check available to you is timing your own descent on launch day.

Why will playtime vary so much between players?

Because the structure rewards the players who slow down. Three things stretch a playthrough:

  • Secrets. End of Abyss hides things off the critical path, and a Metroidvania that hides things assumes you will go looking.
  • Backtracking. The map is built for return trips — earlier areas are worth revisiting, and our map guide will track what pays off where.
  • The full-scan achievement. There is an achievement for scanning everything, which is the longest possible way through the game. The scanner guide covers the intel system it is built on; a full completion means finding and scanning every entry, not just finishing the story.

A player who beelines the story and a player who sweeps every corner are playing two very different lengths of game. The developers said as much themselves.

Does the difficulty stretch playtime?

Almost certainly yes — but by how much is unquantifiable before launch. End of Abyss is a hard game (see the difficulty guide) with punishing combat and a respawn loop where the monsters come back when you do. Games built that way convert deaths into minutes, and a tough-as-nails launch build will eat more time for most players than an easy one would. We cannot honestly put a number on that until the release build is in players’ hands.

When will we know real completion times?

Shortly after October 1, 2026. Once players finish the game, HowLongToBeat aggregates main-story, main-plus, and completionist averages, and we will update this page with verified figures — including how much the endings and the full-scan requirement add to a 100% run. Until then, the honest answer stands: no official number exists, and we would rather say that than make one up.

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